My PBL is a project based learning project for Harmony Science Academy. I will be making a Boy Scout survival game called Survival Instinct. The point or the game is your a Boy Scout stranded in the wilderness with only a pocket knife, flashlight, and a map to survive. You are required to survive ten nights of agonizing hunger and thirst. There will be zombies that you have to survive by night and wild animals by day. Fight for survival as you attempt to live through the most agonizing nights of your life!
I actually made a side game called Sphere O Licious here is the link to the game https://play.google.com/store/apps/details?id=com.dnrgames.lb Basicaly the way you play it is touch the ball and every time you touch it it gets faster. Once you fail to touch the ball it restarts the game and you play again.
Materials
- A computer
- Unity3D Game Engine get it here www.unity3d.com
- Basic programming knowledge
- Bandicam
- Headset
Principles of Video Game Design
Fun
The most basic principle of a video game design is the fun factor. Gamers won't purchase a game if it doesn't entertain them, even if it has a great story line and memorable characters.
Story Line
Most video games have stories, though some casual games do not. This is an important part of the video game's design.
Levels or Maps
The environment of a video game is usually split into levels or maps, depending on the type of game. A game should not be totally linear and there should be many ways to advance to the next level.
Graphics and Sound
No matter what game you are playing, the way it looks and sounds is important. This integral part of video game design is all about technique and technology, though creativity plays a factor as well.
Controls
If the controls are too hard to use, gamers may become frustrated with the game before making it past the first level. On the other hand, really simple controls can seem limiting at times, since there aren't interesting or innovative ways to play the game. Controls need to seem as though they come naturally.
Picture of the Editor
Tutorial 1 Image
|
Tutorial 1 Video |
Tutorial 2 Editor View
|
Tutorial 2 Video
|
Reflection Questions
Why did I choose this software?
I chose this software because it is very simple but very powerful for game design.
How to use this?
You use this by programming and a few other prospect such as 3d modeling and level design.
What did I learn?
I learned how to make a basic survival game while teaching others how to do it as well.
I chose this software because it is very simple but very powerful for game design.
How to use this?
You use this by programming and a few other prospect such as 3d modeling and level design.
What did I learn?
I learned how to make a basic survival game while teaching others how to do it as well.